Here’s a quick and fun little image I made in Blender using a whole lot of Displacement modifiers. Continue reading
I can’t believe I found this render, I made it back in September of 2011. I learned a lot from making this one.
Here’s another quick and simple image I made. I haven’t been doing anything interesting or cool in Blender since I don’t really have much time ever. Continue reading
I haven’t done anything in Blender lately because of school and stuff. So today I made this picture of a little wooden toy train. Continue reading
I was playing around with the the Remesh Modifier and the Ocean Modifier in Blender 2.64 and after a while, I got this weird spiky ball thing. I actually started this a long time ago and just forgot about it, but I found it and decided to might as well render it. Continue reading
A quick test I did in Indigo Render. I wanted to test how Indigo handles interior renders. I rendered pretty fast and the result turned out really nice. I used an exit portal so that it renders more efficiently and faster. Everything was setup in Blender 2.63 and then exported to Indigo. The texture for the wall was from CG Textures… I think (I can’t remember).
One night, me and my family were playing the game CLUE and I thought it would be fun to model the trophy piece. Continue reading
An hourglass I modeled in Blender 2.62 based off of a real one that was laying around the house. Continue reading
Some Billiards I made for BlenderGuru’s Photorealism Contest. Created in Blender 2.62, the textures were made in Gimp 2.8. I used HDRI lighting in Cycles to make the overall feel of it more realistic. Some post-processing was done in the compositor.
Update: This picture got used for the BlenderNation header! BlenderNation is like the place to go for Blender news and stuff like that. So, that means a lot of Blender artists go there, which means a lot of Blender artists will see it. It was so crazy when I saw it there!
The planner cover I made for my middle school. I made it with Blender 2.62 and rendered it with Cycles. The rays and the clouds were rendered on all different Render Layers so I could have more control. I put everything together in Photoshop, I did some compositing and color-correction in Photoshop too. Everything was only lit by a sun lamp and GI.