Another Abstract Shape Thing

This one has a lot more post-processing done to it, but I really like the end result. Continue reading

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Resource: Studio Backdrops

I found myself making a lot of product shots lately, and thought that maybe it would be easier to have a set of backdrops that are easily customizable and that i could use really quickly instead of having to model them every time. So that’s what I did! Continue reading

Abstract-ish Shapes

I was playing around with the the Remesh Modifier and the Ocean Modifier in Blender 2.64 and after a while, I got this weird spiky ball thing. I actually started this a long time ago and just forgot about it, but I found it and decided to might as well render it. Continue reading

Crushing Metal Using Soft Bodies In Blender

I just recently watched this tutorial by GreyscaleGorilla on how to smash a van by using ¬†“Plastic Deformation” in Cinema 4D. I thought it was a really cool and interesting way to do that, but since I don’t have Cinema 4D, I decided to try to see if I could achieve the same effect with Blender. It was actually pretty simple, a lot of the things were pretty similar. And since it’s so easy and so cool, I thought I’d share it and make a small tutorial.¬†Also, for this tutorial, I kind of assume that you know the basics of Blender.

This is the result we want to get at the end of this tutorial:

Alright, let’s get started… Continue reading