This one has a lot more post-processing done to it, but I really like the end result. Continue reading
I can’t believe I found this render, I made it back in September of 2011. I learned a lot from making this one.
I found myself making a lot of product shots lately, and thought that maybe it would be easier to have a set of backdrops that are easily customizable and that i could use really quickly instead of having to model them every time. So that’s what I did! Continue reading
I was sitting on the computer, then I saw this Starbucks coffee cup my dad was drinking, so I decided to try and model it since I’m not that great at modelling and it looked simple enough. Continue reading
Here’s another quick and simple image I made. I haven’t been doing anything interesting or cool in Blender since I don’t really have much time ever. Continue reading
I haven’t done anything in Blender lately because of school and stuff. So today I made this picture of a little wooden toy train. Continue reading
Here, are some shaders I’ve made in Blender with the Cycles Render Engine. Continue reading
I was playing around with the the Remesh Modifier and the Ocean Modifier in Blender 2.64 and after a while, I got this weird spiky ball thing. I actually started this a long time ago and just forgot about it, but I found it and decided to might as well render it. Continue reading
I just recently watched this tutorial by GreyscaleGorilla on how to smash a van by using “Plastic Deformation” in Cinema 4D. I thought it was a really cool and interesting way to do that, but since I don’t have Cinema 4D, I decided to try to see if I could achieve the same effect with Blender. It was actually pretty simple, a lot of the things were pretty similar. And since it’s so easy and so cool, I thought I’d share it and make a small tutorial. Also, for this tutorial, I kind of assume that you know the basics of Blender.
This is the result we want to get at the end of this tutorial:
Alright, let’s get started… Continue reading