Some Billiards I made for BlenderGuru’s Photorealism Contest. Created in Blender 2.62, the textures were made in Gimp 2.8. I used HDRI lighting in Cycles to make the overall feel of it more realistic. Some post-processing was done in the compositor.
Update: This picture got used for the BlenderNation header! BlenderNation is like the place to go for Blender news and stuff like that. So, that means a lot of Blender artists go there, which means a lot of Blender artists will see it. It was so crazy when I saw it there!
The planner cover I made for my middle school. I made it with Blender 2.62 and rendered it with Cycles. The rays and the clouds were rendered on all different Render Layers so I could have more control. I put everything together in Photoshop, I did some compositing and color-correction in Photoshop too. Everything was only lit by a sun lamp and GI.