Here’s a quick and fun little image I made in Blender using a whole lot of Displacement modifiers.
I applied a bunch of Displacement and Decimate modifiers to an Icosphere and got some pretty crazy results. So I decided to add the same modifiers a Torus and Suzanne, and then spread it across a plane using hair particles.
To get the colors, I used a color ramp and the Tangent Geometry node in order for it to show different colors on different faces. I also mixed that with a white diffuse using a Fresnel factor.
Then I just used simple Ambient Occlusion as lighting and rendered it in Cycles. I also did some very minimal post-processing in the compositor.
And thats it! I’m probably gonna do a bunch more pictures with this sharp abstract style since it’s pretty interesting to me.