Abstract-ish Shapes

I was playing around with the the Remesh Modifier and the Ocean Modifier in Blender 2.64 and after a while, I got this weird spiky ball thing. I actually started this a long time ago and just forgot about it, but I found it and decided to might as well render it. Continue reading

Teapot Light Room

Final render of Teapot Light Room

A quick test I did in Indigo Render. I wanted to test how Indigo handles interior renders. I rendered pretty fast and the result turned out really nice. I used an exit portal so that it renders more efficiently and faster. Everything was setup in Blender 2.63 and then exported to Indigo. The texture for the wall was from CG Textures… I think (I can’t remember).