I found myself making a lot of product shots lately, and thought that maybe it would be easier to have a set of backdrops that are easily customizable and that i could use really quickly instead of having to model them every time. So that’s what I did! Continue reading
Some Billiards I made for BlenderGuru’s Photorealism Contest. Created in Blender 2.62, the textures were made in Gimp 2.8. I used HDRI lighting in Cycles to make the overall feel of it more realistic. Some post-processing was done in the compositor.
Update: This picture got used for the BlenderNation header! BlenderNation is like the place to go for Blender news and stuff like that. So, that means a lot of Blender artists go there, which means a lot of Blender artists will see it. It was so crazy when I saw it there!