Here’s another quick and simple image I made. I haven’t been doing anything interesting or cool in Blender since I don’t really have much time ever. Continue reading
I haven’t done anything in Blender lately because of school and stuff. So today I made this picture of a little wooden toy train. Continue reading
Recently, I found myself wanting more control over how the lighting of my renders look in Cycles so I found a way to use light layers in the compositor. Continue reading
Here, are some shaders I’ve made in Blender with the Cycles Render Engine. Continue reading
This is a simple image I made when I was really bored. Continue reading
I haven’t made anything in a while, so I decided to quickly create something in Photoshop CS6. I kind of made this grungy picture with stripes across it, or ribbons. There really was no purpose to this picture but I thought it would look cool, so I went for it. The end result and the colors turned out pretty nice I think. Continue reading
I was playing around with the the Remesh Modifier and the Ocean Modifier in Blender 2.64 and after a while, I got this weird spiky ball thing. I actually started this a long time ago and just forgot about it, but I found it and decided to might as well render it. Continue reading
I just recently watched this tutorial by GreyscaleGorilla on how to smash a van by using “Plastic Deformation” in Cinema 4D. I thought it was a really cool and interesting way to do that, but since I don’t have Cinema 4D, I decided to try to see if I could achieve the same effect with Blender. It was actually pretty simple, a lot of the things were pretty similar. And since it’s so easy and so cool, I thought I’d share it and make a small tutorial. Also, for this tutorial, I kind of assume that you know the basics of Blender.
This is the result we want to get at the end of this tutorial:
Alright, let’s get started… Continue reading
A quick test I did in Indigo Render. I wanted to test how Indigo handles interior renders. I rendered pretty fast and the result turned out really nice. I used an exit portal so that it renders more efficiently and faster. Everything was setup in Blender 2.63 and then exported to Indigo. The texture for the wall was from CG Textures… I think (I can’t remember).